Post by Berserker on Feb 6, 2014 5:36:33 GMT
Recently we, doomscythe and I, mentioned increasing the /sv_fps settings for your server which would make it gameplay a bit smoother and even decrease some pings. The other command to look into your server cfg should be the "/sv_maxrate". It's currently set to 7000 which is only a bit higher than the default. Unless you have a bandwidth cap on your server for some reason I suggest bumping this up as it will make the server even smoother.
Here is a little explanation of how this works. The explanation is not my own but rather has been copied and pasted here from: www.chopshopservers.com/education/
That's a neat site for many things, I suggest if you're unfamiliar with server/client side settings to look through the site as it's very informational.
Determining sv_maxrate and sv_maxclients
Your upload bandwidth, sv_maxrate, and sv_maxclients are interelated. For a given upload bandwidth, if you increase sv_maxrate or sv_maxclients, you must decrease the other one, and vice versa. Think of upload bandwidth as the food supply at a party. For a given amount of food (upload bandwidth), if you feed each person a lot of food (higher sv_maxrate) they will be nice and full, but you will be able to feed only a few people (lower sv_maxclients). If you feed each person less food (lower sv_maxrate) you will be able to feed more people (higher sv_maxclients) but they might be a little hungry (higher ping). To feed lots of people lots of food (higher sv_maxclients and sv_maxrate) you will need more food (increased upload bandwidth).
You can measure your upload bandwidth by going to www.broadbandreports.com/stest and running a speed test. Remember, for servers upload bandwidth is most important.
Upload bandwidth (bps) = sv_maxclients x sv_maxrate x 8
sv_maxrate = upload bandwidth (bps) ÷ sv_maxclients ÷ 8
sv_maxclients = upload bandwidth (bps) ÷ sv_maxrate ÷ 8
If you wanted to host 8 players over the Internet with a 256kbps upload connection:
sv_maxrate = 256,000 ÷ 8 ÷ 8 = 4000. If you host 4 players (sv_maxclients 4) you can double sv_maxrate (256,000 ÷ 4 ÷ 8 = 8000).
sv_maxrate 4000 is the minimum rate for decent performance.
Here is a little explanation of how this works. The explanation is not my own but rather has been copied and pasted here from: www.chopshopservers.com/education/
That's a neat site for many things, I suggest if you're unfamiliar with server/client side settings to look through the site as it's very informational.
Determining sv_maxrate and sv_maxclients
Your upload bandwidth, sv_maxrate, and sv_maxclients are interelated. For a given upload bandwidth, if you increase sv_maxrate or sv_maxclients, you must decrease the other one, and vice versa. Think of upload bandwidth as the food supply at a party. For a given amount of food (upload bandwidth), if you feed each person a lot of food (higher sv_maxrate) they will be nice and full, but you will be able to feed only a few people (lower sv_maxclients). If you feed each person less food (lower sv_maxrate) you will be able to feed more people (higher sv_maxclients) but they might be a little hungry (higher ping). To feed lots of people lots of food (higher sv_maxclients and sv_maxrate) you will need more food (increased upload bandwidth).
You can measure your upload bandwidth by going to www.broadbandreports.com/stest and running a speed test. Remember, for servers upload bandwidth is most important.
Upload bandwidth (bps) = sv_maxclients x sv_maxrate x 8
sv_maxrate = upload bandwidth (bps) ÷ sv_maxclients ÷ 8
sv_maxclients = upload bandwidth (bps) ÷ sv_maxrate ÷ 8
If you wanted to host 8 players over the Internet with a 256kbps upload connection:
sv_maxrate = 256,000 ÷ 8 ÷ 8 = 4000. If you host 4 players (sv_maxclients 4) you can double sv_maxrate (256,000 ÷ 4 ÷ 8 = 8000).
sv_maxrate 4000 is the minimum rate for decent performance.